Spells to Train in Wizard101, Where and Why.. (Part 1 - Wizard City)
Updated: Jan 2, 2020
As One travels the Spiral One notes a variety of Spell Trainers who offer selective Spells for a Training Point. Depending on the School one chose or was led(by the test) to become, knowing where to spend those precious Training Points to the fullest benefit is very helpful. For most people there are more than enough Training Points, but for a select few, there are never enough.
We begin in Wizard City, there are 3 special Trainers in Wizard City to get us started. The first is Sabrina Greenstar who is situated in the Commons Fairgrounds.
She carries individual Shields per School available at Level 10.
Life Shield, Death Shield, Myth Shield, Storm Shield, Ice Shield & Fire Shield. (Balance is excluded, Ice school later has the Tower Shield & at first one can buy Treasure Card Legion Shields and a 55% Treasure Card Tower Shield for fighting Balance at the Old Town Bazaar)
SABRINA GREENSTAR - Fairgrounds - Commons
My School: Directive
1. Life: Train Life Shield, Ice Shield & later Train Ice School to Tower(1st- Volcanic Shield)
2. Death: Train Death Shield, Ice Shield & later Train Ice School to Tower(1st- Volcanic Shield)
3. Myth: Train Myth Shield, Ice Shield & later Train Ice School to Tower(1st- Volcanic Shield)
4. Fire: Train Fire Shield, Death Shield & later Train Death School to Feint(1st- Dream Shield)
5. Ice: Train Ice Shield, Death Shield & later Train Death School to Feint(1st- Dream Shield)
6. Storm: Train Storm Shield, Death Shield & later Train Death School to Feint(1st- Dream Shield)
7. Balance: Can pass on these Spells unless wanting stronger defense(then Train Death Shield and Ice Shield)
In time we find Mildred Farseer in Colossus Blvd.
She carries all the Dispels(Life:Entangle, Death:Strangle, Myth:Vaporize, Storm:Dissipate, Ice:Melt, Fire:Quench, Balance:Unbalance), the Life Trap and Balance Reshuffle. Lots of people Train Reshuffle thinking it's a good way to go but I advise against it. If you want to run out of Cards and then spend 4 Power Pips getting them back, be my guest.
MILDRED FARSEER - Colossus Blvd.- Coldstone Cottage
My School: Directive
1. Life: Train Life Dispel(Level 22), Life Trap(Level 10) and Balance Dispel(Level 22)
2. Death: Train Death Dispel(Level 22) and Balance Dispel(Level 22)
3. Myth: Train Myth Dispel(Level 22) and Balance Dispel(Level 22)
4. Fire: Train Fire Dispel(Level 22) and Balance Dispel(Level 22)
5. Ice: Train Ice Dispel(Level 22) and Balance Dispel(Level 22)
6. Storm: Train Storm Dispel(Level 22) and Balance Dispel(Level 22)
7. Balance: Train Balance Dispel(Level 22) and Reshuffle(Level 20)
Finally we find ourselves at Diego the Duelmaster who carries mainly PVP Arena Cards.
Here you will find Conviction(Level Sargent), Stun Block(Level Private) and Cloak(Level Private). Conviction is generally only used in the first fight of Darkmoor Graveyard, but Stun Block is a Questers best friend.
DIEGO THE DUELMASTER - Unicorn Way
1. All Schools Train the Stun Block(not until you come across an NPC that uses a Card which Stuns)
2. PVP Minded Wizards Train Cloak(Cloak hides the Identity of the Spell you put it on, be that a Shield, Blade, Trap, Dispel, Accuracy Debuff or Damage Debuff, NPCs don't care about Cloak.)
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