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This is where it all makes sense. Here find the basic fundamental principles behind Our Tickles. Sit at your Wizard101 Desk plz.

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   There are 2 types of Our Tickles here at Wah! No One. Information concerning game details and simple Strategies for each of the seven Schools such as Spells to Train. Secondarily, however primarily are Our Tickles which talk about Multiplayer Questing and our own devised Etiquette there-in. To understand, read on..

   Wizard101 is not an easy Game to Play and Defeat as a Solo Questing Player. To get more out of Wizard101 it's recommended that players find a long term concurrent play time buddy. Either from Friends and Family or online from other Games and Facebook.. This allows Wizard101 play in a much more relaxed way about 60% of the time. It allows both Players as the Game Levels incur difficulty to be more flexible with inclusion of most Trained Spells in Deck. See we don't encourage Speed Decks, that's reserved for Farming and some Cheat Bosses. Sure a least turns possible hand of cards works fantastic when time is of the essence however here we are less concerned with a barge forward approach, instead we encourage intricate, complex cards involving possible combos of a solo or multiplayer nature.  Each Spell has a type and a nature, being able to make the most out of a Spell is considered good form, this coming from a Card Playing Game standpoint.

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